Grab
Objective
Adding a feature to the existing design to work in the product without disturbing the look, feel, and experience it already provides. The goal is to still keep the users engaged and informed about the new details.
Timeframe: Twelve days
Deliverables: Research, information architecture, interaction design, low/high fidelity wireframes, usability testing, and user interface design
Software: Sketch, Invision, Illustrator, Photoshop, Optimal Survey
RESEARCH
Methodology
1:1 Research: Schedule interviews with participants in each age range that I am targeting. Provide questions to each group to find what is the common need and expectation.
Competitive Analysis: Review other taxi services and their applications. What are the most common features and what works for their users. What isn’t working for each of these products and how can they be revised?
Findings
100% of the people interviewed have a vehicle application downloaded onto their devices. It gives them comfort knowing that they are just a button away from any destination. Majority of users interviewed have experience with Uber, with only a few having knowledge of Grab. This would be a great opportunity to find out what users expect and what can be improved as a passenger.
INFORMATION ARCHITECTURE
Surveys and 1:1 interviews were conducted to help understand what the user needs and expects out of a taxi service. Questions were focused on the types of public transportation being used, how often taxi services are called, and what any improvements users would like to be made in transportation applications. But receiving two sides of the story helps with understanding what is truly needed in a product. Conducting 1:1 interviews with a Grab driver and a Passenger can provide answers on both ends.
Findings
Combing through the product to see if there were any other features that needed an upgrade as well, but could not locate anything. Once 1:1 interviews began, ideas from other user’s perspectives became more clear. There are many other possible features to add to the product on both the Driver’s side and the Customer’s.
INTERACTION DESIGN
UI Product Requirements
Pages to Design
Homepage: Features, Icons, Mobile banners
Booking page: Map, Pick up location, Destination
Google Maps with Grab link page: Map, Restaurants, Grab icon
Mobile banners: Large and small to be placed in application
High Level Requirement
Integrating the new feature into the product without disturbing the navigation and flow of the application
User Task
User starts at the Grab homepage to book a ride for lunch. They have yet to make a decision on where to eat, but would like suggestions. The new feature in Grab will help the user find multiple options by using the new icons presented. The icons are as follows: Food, Shopping, Landmarks, and What’s New. Once location is selected, the user clicks on the Grab icon to book the ride.
Findings
While creating the user flow and transferring the outline to a low fidelity sketch, I already came across some issues that may confuse the user. Searching for a location in Google Maps and back to Grab, would lose users. The idea is to add a feature to the existing product without pushing the user away. On the next version, it will be smarter and more fluid if Google Maps became part of Grab’s experience.
USABILITY TESTING
Test Objectives
Does the User feel at ease with the navigation and design of homepage
Branding communicate well to User?
Are the buttons clear to User and what the next step should be
Typefaces selected are clear and legible to User
Clickable area for forms are easily located
Any confusing or unclear elements of design
Test Methodology
Remote testing: InVision
Subjects will receive link to UI design.
Open Ended comments
Task
Book a ride to a restaurant using Grab’s new features/icons located in the car booking page. Search for your destination using the food icon to find the nearest Jollibee restaurant near you. Once located, book a ride with Grab.
100% of users completed the task given with no issues. Half were able to reach the end goal without any confusions because of their experience with the product. The other participants came across some issues because the product was new and were not familiar with the interface. While observing participants, I found that integrating the feature saved time and reduced confusion. It also kept the user in the product, rather than having them explore other options.
USER INTERFACE DESIGN
UI kit